| The Dawning | The Dawning Message Board | Station Bar | Battle Command |
| GM Guide | |
| The GM Guide is for GMs to find the rules they need to run their | |
| governments |
| Part 1 - Salary | |
| A) Capital planets make 10 000 000 cr per week | |
| A2) Capital moons make 5 000 000 cr per week | |
| B) Only one capitol is allowed, Earth and Luna can not both be EF's | |
| capitols | |
| C) Planets make 4 000 000 cr per week | |
| D) Moons make 2 000 000 cr per week | |
| E) Shipyards make 1 000 000 cr per week | |
| E2) Only one shipyard can make you money per system, so if you have | |
| four shipyards in a system you only make 1 000 000 not 4 000 000 per | |
| week | |
| F) Stations do not make you money |
| Part 2 - Mining | |
| A) One colony base plus five mining shafts equals one mining setup | |
| B) Max of four mining setups per planet | |
| C) Max of two mining setups per moon | |
| D) No mining setups on stations | |
| E) Each mining setup earns 400,000 cr per week | |
| F) Each mining setup earns 1000 raw tons of material per week | |
| G) When mining, govs must buy setups not individual shafts or bases | |
| G2) This means you have to buy in groups of one colony base and five | |
| shafts |
| Part 3 - Trade Fleets | |
| A) 1000 tons max per trade fleet | |
| B) 2000 cr per ton | |
| C) Money earned weekly | |
| D) Max of one trade fleet per system | |
| D2) The government with the controlling interest (Planet, Moon, Base) in | |
| the system is able to have a trade fleet located in the system | |
| E) Trade fleets must be in friendly systems to make money | |
| F) Trade fleets have only 1 jump per turn as they do not fight | |
| F2) Trade fleets can not be used for battle | |
| G) Trade fleets must consist of 1:3 ratio (fighter, freighter) | |
| H) Governments that use trading fleets can not use raiding fleets |
| Part 4 - Raiding Fleets | |
| A) 1000 tons max per raiding fleet | |
| B) 4000 cr per ton | |
| B2) 1 raw ton per ton | |
| C) Raids can be conducted daily but money is collected the next day. | |
| C2) Money from monday's raid is collected on tuesday because the fleet | |
| could be attacked and destroyed during the raid | |
| D) Raiding fleets must be in enemy systems to make money | |
| D2) Everyday, each raiding fleet must be moved to a differrent system to | |
| make money | |
| E) Max of one raiding fleet per system | |
| E2) If multiple governments raid a system. The one there first stays | |
| F) Max of 25 raiding fleets per government | |
| G) Raiding fleets must consist of 1:1:3 ratio (warship, freighter, fighter) | |
| H) Raiding fleets follow the 1:2 government jump rule | |
| I) Governments that use raiding fleets can not use trade fleets | |
| J) Only Pirates can raid at this time |
| Part 5 - Materials & Construction | |
| A) Capital planets produce 25 000 raw tons of material per week | |
| B) Capital moons produce 15 000 raw tons of material per week | |
| C) Planets produce 10 000 raw tons of material per week | |
| D) Moons produce 5 000 raw tons of material per week | |
| E) Fighter and Transports class ships divide the price by 500, the result is | |
| the amount of raw tons it takes to create that ship | |
| F) Freighter, Semi-Warship, Warship class ships divide the price by | |
| 1000, the resultis is the amount of raw tons it takes to create that ship | |
| G) All Statins and Bases also need raw tons to be created. Divide the price | |
| by 500, and that is the amount of raw tons it takes to build | |
| H) Governments construct ships with the raw tons of material they | |
| produce weekly | |
| I) In order to buy a ship you must pay the construction cost (raw tons) | |
| and also the price to buy the ship (credits) | |
| Example - Earth Force has Earth Force has 7 planets and 2 moons, | |
| earning 80,000 raw tons per week and 33 million credits per week. Lets | |
| say that they want to buy 50 Vindicator's. | |
| 50 Vindicators = 25,000,000 credits | |
| 25,000,000 divided by 500 = 50,000 raw tons | |
| EF would have 30k raw tons and 8 mil left after this purchase. Next week | |
| they would earn 80k raw tons and 33 mil more, so their total would be 41 | |
| mil and 110k raw tons |
| Part 6 - Various Government Rules | |
| A) Government fleets must consist of this ration 1:3:5 (1 warship per 3 se | |
| mi warships per 5 fighters) | |
| B) Swarming comes into effect if you have no warships in a fleet | |
| B2) A fleet of all warships is not swarming | |
| B3) Swarming is illegal at this time | |
| C) If per chance a government does not have one of the ratio class ships, | |
| that class is dropped from the ratio | |
| C2) No semi warships would result in a ratio of 1:5 (warship per fighter | |
| D) The Government jump rule is 1:2 (unless otherwise stated for certain | |
| kinds of fleets) | |
| D2) 1:2 means one jump per day unless going to battle then the fleet | |
| "over drives" which gives it two jumps. | |
| E) Government purchases take 24 hours from time of posting to build. | |
| E2) Governments can not use what is bought until it has finished the 24 | |
| hour construction period | |
| F) Upgrades and add ons can only be bought at outfitters. Then | |
| transported to their destination. Unless the destination is in the same | |
| system | |
| G) Shipyards can be bought only in systems which already have a | |
| shipyard | |
| G2) If there is no shipyard in the system then it must be transported from | |
| another system which it can be bought in | |
| G3) If all government shipyards are destroyed, news ones can be bought | |
| in the capital system |
| Part 7a - Domination | |
| A) Planetary Troops are used to dominate planets and moons | |
| B) The attacking government if wins can either capture or pillage | |
| B2) If captured the attacker now gains the stellar into their control | |
| B3) If pillaged the attacker gains an (usually high) amount of credits and | |
| raw material but do not gain control of the stellar | |
| C) Pillaging gains the attacker | |
| C2) For a planet between 1 000 000 to 30 000 000 cr and 2 000 to 20 000 | |
| raw tons of material | |
| C3) For a moon between 1 000 000 to 20 000 000 cr and 2 000 to 10 000 | |
| raw tons of material | |
| D) After Pillaging the stellar remains in control of the orginal government | |
| but does not earn income until rebuilt | |
| D2) For a planet 5 000 000 cr | |
| D3) For a moon 2 500 000 cr | |
| E) Every stellar has a starting amount of Planetary Troopers | |
| E2) Earth Force planets have 400 and moons have 200 | |
| E3) Federation planets have 350 and moons have 150 | |
| E4) United Planetary Alliance planets have 300 and moons have 100 | |
| E5) Pirate planets have 250 and moons have 250 |
| Part 7b - Domination | |
| A) Shock Troopers are used to dominate stations | |
| B) The attacking government if wins can either capture or pillage | |
| B2) If captured the attacker now gains the stellar into their control | |
| B3) If pillaged the attacker gains an (usually high) amount of credits but | |
| do not gain control of the stellar | |
| C) Pillaging gains the attacker | |
| C2) For a station between 1 000 000 to 10 000 000 cr | |
| D) After Pillaging the stellar remains in control of the orginal government | |
| but does not earn income until rebuilt | |
| D2) For a station 2 000 000 cr | |
| E) Every stellar has a starting amount of Shock Troopers | |
| E2) Earth Force stations have 100 | |
| E3) Federation stations have 50 | |
| E4) United Planetary Alliance stations have 50 | |
| E5) Pirate stations have 100 |
| Part 8 - Starting Treasury | |
| A) Each government has a starting amount | |
| A2) Earth Force has 10x weekly salary and 4x raw tons of material | |
| A3) Federation has 10x weekly salary and 8x raw tons of material | |
| A4) United Planetary Alliance has 20x weekly salary and 6x raw material | |
| A5) Pirate has 20x weekly salary and 12x raw tons of material |
| Part 9 - New Systems | |
| A) Only governments can scan for new systems | |
| A2) Players with government permission can scan for new systems | |
| B) One system scan per government per week | |
| B2) This includes if the government has let a player do a scan | |
| B3) It does not matter if you did not do one last week, max of one a week | |
| C) Scans can only be done on boarder systems leading into the unknown | |
| D) When the result is posted, the scanning government has 48 hours to | |
| take claim otherwise other governments may try to take the system | |
| E) Pirates can not scan for systems | |
| F) A new system search cost 10 000 000 cr |
| Part 10- Terraforming And Colonization | |
| A) When a new system is found, terraforming and colonization must | |
| occur to gain control of the stellars | |
| B) To gain control of a stellar if it's uninhabitable | |
| B2) Terraform then colonize | |
| C) To gain control of a stellar if it's habitable | |
| C2) Colonize | |
| D) Terraforming cost | |
| D2) For a planet 15 000 000 cr | |
| D3) For a moon 10 000 000 cr | |
| E) Colonizing cost | |
| E2) For a planet 10 000 000 cr | |
| E3) For a moon 5 000 000 cr | |
| F) Income is not gained from new stellars until it has been colonized |
| Part 11 - Submitting New Technologies | |
| A) Governments can only submit one technology per week | |
| A2) Government submitted technologies belong to the government and not | |
| the GM | |
| B) If a submitted technology has a problem the government has 3 chances | |
| to correct it | |
| B2) If it takes more then 3 it must be resubmitted next week, if wanted to | |
| be passed | |
| C) A technology must have a picture to go with it before being submitted | |
| D) In order to be passed the technology must be approved by 2 of the 3 | |
| reviewers and then the head reviewer | |
| E) No new technologies can be submitted until the previous one is dealt | |
| with but either being approved or withdrawn by the government | |
| F) Submitting a technology cost | |
| F2) 5 000 000 cr | |
| F3) 5 000 raw tons of material |
| Part 12a - Battle Rules | |
| A) When a government attacks the defender has 48 hours to respond | |
| A2) If the defender does not respond wihtin 48 hours they attack wins by | |
| default | |
| B) The defender can not buy anything new to help him win the battle | |
| C) Other sources can be used to help in a battle for example bring in ships | |
| from another system | |
| D) Governments attacking another government post like this | |
| D2) ^^GOV ATTACK [GOV] IN [SYSTEM] | |
| E) Governments attacking a player post like this | |
| E2) ^^GOV ATTACK [PLAYER] IN [SYSTEM] |
| Part 12b - Battle Rules | |
| A) Governments can have as many ships as they wish in battle | |
| B) Only 4 varients are allowed in battle, on other words, aside from stock, | |
| you may have 4 other configurations in a battle. As many ships may be of | |
| this configuration as you wish, but they all must be the same ship. In other | |
| words government fleets can be outfitted, but they must be "mass | |
| outfitted", meaning outfit most of the ships the same way (ex. 50 | |
| Warships have 4 blaze cannons, 2 blaze turrets, etc) | |
| C) When attacking a player, a government is not allowed to use all forces | |
| at their disposal, unless they have a very good reason included in the body | |
| of their attack post. Otherwise, they are only allowed to use ships equal to | |
| or less than the players ships, and only 10% more ships then the player. | |
| This is to keep powerful governments from destroying players of other | |
| governments. Powerful players may become an exemption of this later as | |
| the RPG progresses | |
| D) Battle Admins note to governments | |
| D2) The more configurations, the longer it takes, and the more time it | |
| takes that I dont realy have. That is the reason they are limited in battles. | |
| More then the allowed number, and they are counted as stock. just having | |
| like 2 extra fuel tanks is not a varient, and is easly added, do not count this | |
| as another should it come stock with fuel draining weaponry | |
| D3) The Battle admin have the right to add rules at anytime that he/she | |
| deems it necciary. Should he/she do this, a post will be made announcing | |
| it on battle and main boards. | |
| D4) The Battle admin is always right. When it comes to the program | |
| anyway, and the battle rules. Unless the two grand admins say otherwise | |
| D5) Please dont go complaining to the Admin behind the Battle admins | |
| back.. do it in front of him/her where he/she can defend him/herself | |
| D6) The Battle admin may dock someones privlige to battle for a good | |
| reason at any time. This includes argueing with him trying to get an | |
| advantage in battle. |
| Part 13 - GM Starting Stats | |
| A) GMs start with | |
| A2) 5 000 000 cr | |
| B) One ship of their choice | |
| B2) This ship must be from their government or on the open market |
| Part 14 - Missions & Bar Missions | |
| A) Governments offering missions | |
| A2) Government mission payment does not come out of the government | |
| treasury but be reasonable with how much you pay players for doing | |
| missions | |
| B) Governments offering bar missions | |
| B2) In the bar the must not call themselfs bartender | |
| B3) Government bar mission payment comes out of the government salary |
| Part 15 -Selling | |
| A) Selling ships and stations | |
| A2) Receive 25% of the orginal cost back | |
| B) Selling outfits, weapons, bases, etc | |
| B2) Receive 50% of the orginal cost back |
| Part 16 - Weapons space | |
| A) Weapons space | |
| A2) Planets have 500 tons of weapon space | |
| A3) Moons have 250 tons of weapon space | |
| B) For more space , governments can buy weapons docks or Advanced | |
| Weapons docks |